Acts of Terrorism – Heroism

Acts of Terrorism – Heroism
If you’ve kept an eye on even ten percent of the online conversation as it relates to comic book movies, then you’ve very likely, at one point or another, come across a statement like this:
That’s why the studio who doesn’t want their superheroes doing the things that ya know, make them superheroes, is the one struggling right now and the one that is bringing their comic books to life is the one winning
Or
God forbid a movie about brightly colored superheroes actually try to entertain us. What kind of pleb wants that?
And it goes on. To distill the argument down to its purest form, it’s that Marvel does things right because their heroes are heroic, and that DC does things wrong because its heroes are unheroic. I did a post on this prior, and aimed it exclusively on escapism vs realism, but this article will be tackling the issue for a different perspective—namely, what even is heroism. Sit tight, open your mind and buckle up, buckaroos.

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Acts of Terrorism – Escapism

Acts of Terrorism – Escapism

Now it’s no secret what my thoughts are on Batman v Superman and the DCEU in general. I’ve thrown up a few articles sporadically on this site espousing my love for this cinematic universe, as most sites capable of holding articles have done. Today is another such article, but one that’s a bit different. I’ve seen it again and again: the complaint that this type of movie should leave people feeling hopeful. The complaint that this movie is too dark. The complaint, essentially, that this movie is too real. I’m not one for overly long intros, so let’s just dive into it.

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Acts of Terrorism – Batman Doesn’t Kill

Acts of Terrorism – Batman Doesn’t Kill

The internet’s been abuzz since Batman v Superman, and a lot of that has been about Batman killing. If you find yourself hung up on that more than anything else, don’t worry, you’re not being nitpicky, and it’s okay to not like Batman killing. The issue here, however, is if you decide to say it goes against the character or the source material for him to do so. Now I’m not going to be a smartass and talk about how the Golden Age Batman from the 40s murdered most of his villains, since that portrayal of Batman, while being the first, is antiquated. I will instead devote this post to Batman from the 80s and onward, but restrict myself to only mainstream depictions of Batman and not obscure Elseworlds stories (there’ve been a tonne of those where Batman kills, so that would make this too easy).

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Acts of Terrorism – Familiarity and why it’s Important

Acts of Terrorism – Familiarity and why it’s Important

Ladies, gentlemen, non-binaries, and whatever other thing you designate yourself as, welcome to another Acts of Terrorism. Don’t worry, this one isn’t Star Wars-related; I think I finally got all of that out of my brain space. No, dear reader, today I return you to your regularly-scheduled programming of my insight massaging your grey matter as it relates to design and the theory behind it. Today’s topic is familiarity and how important a tool it is when you set out to actually create something. Shall we begin? No? Well this is my show, and I say yes.

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Acts of Terrorism – “Kylo is what Anakin should have been”

Acts of Terrorism – “Kylo is what Anakin should have been”

The title is in quotations obviously because I do not believe it. For the past few weeks this is a notion I’ve seen across various sites: the notion that Anakin’s character in the prequels should have been what Kylo Ren was in The Force Awakens. To say that this troubled me would be grossly understating my feelings on the matter. It shows a distinct lack of understanding the character everyone claims is so bland. Hopefully this can be my last Star Wars post until at least Rogue One. Without further ado…

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Acts of Terrorism – Nothing is wrong with the Prequels

Acts of Terrorism – Nothing is wrong with the Prequels

The title is a lie. There’s many things wrong with the prequels, but solely from a directorial perspective. Otherwise, they’re remarkable film undertakings and speak to the passion George Lucas had for this franchise. Try looking up the novelizations of the movies, which are comprised only of Lucas’ plot, and see how highly-rated they are. Indeed, many on the internet seem to not get that a film can be directed poorly, but still tell a brilliant and nuanced story, and that’s what this post exists for: the brilliance of the Prequels. Because I shall be talking about the films’ own merits, I will ignore Expanded Universe information. Let us start.

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Acts of Terrorism – Let’s talk the force

Acts of Terrorism – Let’s talk the force

Since everyone on the internet is talking about Star Wars now, and I am obsessed with being cool, I’ll join in on the fun. As of the writing of this article, I’m 1 hour away from when I first saw Episode 7, and things said and done in that movie have made my brain gears turn. This is in many ways a continuation of my first Star Wars article (well technically second), but in many more ways it’s its own topic. Yes, today I will not talk about game design and will instead geek out about what I believe is at the heart of the Star Wars mythos: The Force. The format of this article has been hard for me to figure out, so I’m just going to talk about each thing I want to rather than construct a flowing narrative. K? K.

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Acts of Terrorism – Frivolous Mechanics

Acts of Terrorism – Frivolous Mechanics

Gentlemen, dudes, dudebros and ladies, welcome to another week where I, your Terrorking, talk about design. What’s it this week? Well look at the title, ya bloody word! Yes, this week I shall be talking about superfluous game mechanics and why we don’t like them. I know, it seems a strange topic for reasons you probably haven’t figured out yourself, but hopefully as you read you’ll be able to figure out why, and then why it’s not strange and why I’m right. Or I’m full of bollocks. Up to you to decide, young ones. Now, let us begin.

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Acts of Terrorism – Clean Design is Intuitive Design

Acts of Terrorism – Clean Design is Intuitive Design

Ladies, gentlemen, all those who identify in between those, welcome to another Acts of Terrorism. This week, I, me, the person who is typing this up, the great one and accolades that come with it—I shall be taking a break from watching the new (as of the writing of this article) Batman v Superman trailer and talk about intuitive design. What that entails and how it makes play experiences better shall be described, obviously. This is merely an introduction, you see. Well, this nonsense aside, let us plunge in. Continue reading

Acts of Terrorism – Build Around Me

Acts of Terrorism – Build Around Me

Hello one, hello all, I welcome you to another week of my award-winning column that hasn’t actually won any awards: Acts of Terrorism. Now while you’re all doped up on turkey juice from your Thanksgiving (provided you acknowledge this holiday), sit back and let the smooth sounds of your thought-voice empower your thinking. This week shall be a bit of a light topic that isn’t as crucial to game design as some of my previous ones. This week, I tackle the “build around me” strategies, and why you might want to make use of them.

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