Ladies, gentlemen, non-binaries, and whatever other thing you designate yourself as, welcome to another Acts of Terrorism. Don’t worry, this one isn’t Star Wars-related; I think I finally got all of that out of my brain space. No, dear reader, today I return you to your regularly-scheduled programming of my insight massaging your grey matter as it relates to design and the theory behind it. Today’s topic is familiarity and how important a tool it is when you set out to actually create something. Shall we begin? No? Well this is my show, and I say yes.
The title is in quotations obviously because I do not believe it. For the past few weeks this is a notion I’ve seen across various sites: the notion that Anakin’s character in the prequels should have been what Kylo Ren was in The Force Awakens. To say that this troubled me would be grossly understating my feelings on the matter. It shows a distinct lack of understanding the character everyone claims is so bland. Hopefully this can be my last Star Wars post until at least Rogue One. Without further ado…
Hello, fellow random bystander who somehow barged into this blog. Here’s Die Frauen (you may also call me Michelle if it pleases you), yours truly, introducing its first article. No further introductions needed since my introduction is this post itself.
Hello, Gaspar here again.
This article deals with one of the biggest issues I have with the game: its inner workings, and how they work. This one was not originally meant to be a stand-alone subject, but I wanted to expand on it while not making an incoming article too long… so, here it is.