Hello, Gaspar here again.
Having already talked about Fusion, Ritual and Synchro Monsters, there are only 2 more monster sub-types to comment on. And I shall be talking about both of them in this part.
The title is a lie. There’s many things wrong with the prequels, but solely from a directorial perspective. Otherwise, they’re remarkable film undertakings and speak to the passion George Lucas had for this franchise. Try looking up the novelizations of the movies, which are comprised only of Lucas’ plot, and see how highly-rated they are. Indeed, many on the internet seem to not get that a film can be directed poorly, but still tell a brilliant and nuanced story, and that’s what this post exists for: the brilliance of the Prequels. Because I shall be talking about the films’ own merits, I will ignore Expanded Universe information. Let us start.
Let me preface this by saying this was a good movie, and if you’ve yet to see it, you should go out and see it. If you like Star Wars, you’ll most likely like this movie. At the time of this writing, I can say I liked this movie… but I don’t love this movie, and that’s the problem I’m going to talk about for this review. Now unlike Rob, I’m not judging this purely as a movie, I’m judging it from the perspective of a diehard Star Wars EU nerd. Let us begin.
This review contains lots and lots and lots of spoilers for The Force Awakens. Read at your own risk!
After more than 10 years, Star Wars has returned to theaters.
Michiko & Hatchin is something a bit different from the normal fare on Toonami. Dramedy isn’t new for the block, but the South American setting and semi-episodic structure make for something… interesting.
After I give my score in the review, I go into depth about the ending, so be mindful of spoilers.
Since everyone on the internet is talking about Star Wars now, and I am obsessed with being cool, I’ll join in on the fun. As of the writing of this article, I’m 1 hour away from when I first saw Episode 7, and things said and done in that movie have made my brain gears turn. This is in many ways a continuation of my first Star Wars article (well technically second), but in many more ways it’s its own topic. Yes, today I will not talk about game design and will instead geek out about what I believe is at the heart of the Star Wars mythos: The Force. The format of this article has been hard for me to figure out, so I’m just going to talk about each thing I want to rather than construct a flowing narrative. K? K.
This is a poorly-drawn webcomic about a bald guy who’s so absurdly powerful that he can defeat all of his foes with a single punch, drawn by a guy who was merely testing out new digital art software instead of trying to create a good story.
It doesn’t sound promising, does it?
It’s a bad story. Plain and simple. But you didn’t come here for simple and plain, did you? No, you want the nitty-gritty of why this is perhaps the worst story Magic has told in at least eight years. Now don’t let the negativity in this article make you think Magic’s story is bad: for the most part it’s really good, because if it wasn’t I’d hardly care anough to write this up. Indeed, when it comes to story, Magic’s the best card game out there. Now, the Battle for Zendikar storyline consists of many installments, and some were even good, but Star Wars Episode 2: Attack of the Clones also had some good parts, but that doesn’t stop it from being an awful movie. What I’m saying is just because a few stories were good doesn’t mean I can say Battle for Zendikar is a good storyline. Onward, as they say.